Here are the optimal designs for each size pumping station. Speed - Pumps needed - Distance between pumping stations Just remember to put a pumping station before your flow rate drops too far, because once it drops below the limit it is impossible to speed up again.Įach small pump can only handle 30 fluid/sec, so you need to use them in parallel. to do that, open the console, and enter this command. Small pumps pressurize a pipe until it is full again, allowing you to stretch pipes as far as you like without losing speed and capacity. If you have researched it first, youll need to enable them with scripting. But even pipe-to-ground slows down if you stretch it too far. Is it better to use offshore pumps where they are needed directly in, or use as few as possible and pipe water to the destination Factorio Version 0.16.51. Pipe-to-ground helps, it counts as 1 pipe and can reach 5.5x as far. ![]() In version 0.8. Because Factorio-fluid-mechanics, youre much better off if your pumps connect directly from a tank to the rail-car, with no intervening pipes. ![]() As I understand it, putting a curve between the station and the pumps basically means that the pumps wont connect. This would mean that you need more boilers. Pumps are incredibly picky about where the tank car is sitting. This limit reduces the capacity of long pipes. Water dynamics have been changed a bit in version 0.9.x First change I noticed is that pumps now pump water which has 15 degrees while in version 0.8.x it had 20 degrees. The exact value depends on the distance between the full pipe (attached to a pump, chemical plant, or merging pipes) and the empty pipe (attached to a chemical plant or steam engine).
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